shader
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n.
著色器;着色程序;
双语释义
n.(名词)[U] 阴凉处 place where there is comparative darkness and often coolness caused by sth blocking direct light or heat, especially of the sun
[U] 阴暗部分 dark part(s) of a picture, painting, etc.
[C] 遮光物 thing that shuts out light or makes it less bright
[C] 色度 degree or depth of colour; hue
[U] 细微差别 a slight difference in sth
v.(动词)vt. 遮蔽 keep direct rays of light from
vt. 画阴影于…之上 represent the effect of shade or shadow on (an object in a picture)
vi. 渐变 change slowly, gradually, or by slight degrees
词汇搭配
用作名词 (n.)
动词+~
choose a shade选择颜色
get shade from the sun不让太阳照射
make shade成荫
produce shade产生阴凉
provide shade提供阴凉处
seek shade找阴凉
throw a shade on投阴影于…
draw down the shade放下窗帘
manufacture a shade制造灯罩
pull down the shade把遮光帘放下
raise the shade拉起窗帘
afford sb shade给某人提供阴凉处
offer sb shade给某人提供阴凉处
cast into the shade使相形见绌,使逊色
put sth into the shade使相形见绌,使逊色
throw sth into the shade使相形见绌,使逊色
形容词+~
new shade新罩
cool shade凉爽的阴凉处
pleasant shade令人愉快的阴凉处
dark shade浓色
deep shade浓色
lighter shade稍淡些的颜色
pale shade淡而柔和的颜色
various shades各种色调
delicate shades细微差别
minute shades细微差别
名词+~
lamp shade灯罩
sun shade(女用)太阳伞;百叶窗
window shade遮光帘
介词+~
beneath shade of a tree在树阴下
in the shade在阴凉处
desk lamp without a shade无罩台灯
without a shade of confidence没有一点信心
without a shade of doubt没有丝毫怀疑
~+介词
new shade for the lamp新灯罩
shade of the trees树阴
shade for colours色调
shade of blue蓝色
shade of color色调
shade of red红色
all shades of opinion各种意见
shades of the departed死者的幽灵
用作动词 (v.)
~+名词
shade the eyes遮住眼睛
shade the face遮住脸
shade the forehead用手掩住前额
~+副词
shade appropriately恰当地遮蔽
shade completely全部遮蔽
shade coolly冷静地遮蔽
shade disastrously灾难性地遮蔽
shade fundamentally基本上遮蔽
shade injuriously有害地遮蔽
shade obviously明显地遮蔽
shade partially局部地遮蔽
shade properly恰当地遮蔽
shade rarely很少遮蔽
shade superficially表面上遮蔽
shade unexpectedly意外地遮蔽
~+介词
shade off into逐渐变成
词组短语
pixel shader像素着色器
双语例句
用作名词(n.)
This artist uses shade to good effect.
这位画家有效地利用阴影。
There are no trees or bushes to give shade.
没有树木或灌木丛可以遮荫。
Something,such as a window shade or a Venetian blind,that hinders vision or shuts out light.
遮光物如窗帘或软百叶窗等能遮挡视线或挡住阳光的物体。
The portrait shows fine effects of light and shade.
这幅肖像画的浓淡色调表现得很好。
用作及物动词(vt.)
He tried to shade his house with thick trees.
他想让这些大树把房子遮住。
He tried to shade in one side of his drawing.
他想把他那幅画的一边涂成阴影。
Is it possible to shade the prices a little?
有没有可能降一点价格?
用作不及物动词(vi.)
The colors of the light shaded from blue into purple.
光线的颜色由蓝逐渐变紫。
权威例句
Shader algebraShader metaprogramming
Dynamic shader lamps: Painting on real objects
Dynamic Shader Lamps : Painting on Real Objects
Dynamic Shader Lamps: Painting on Movable Objects
Dynamic shader lamps : painting on movable objects
Shader lamps: animating real objects with image-based illumination
Shader Lamps: Animating Real Objects With Image-Based Illumination
Shader lamps: Animating real objects with image-based illumination. in StevenJ. Gortler and Karol Myszkowski, editors
The triangle processor and normal vector shader: a VLSI system for high performance graphics
1. Visually designing shader programs and effect files.
视觉设计着色程序和效果文件。
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2. Fixed visual artefacts in building placing shader.
固定的视觉文物建筑放置着色。
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3. I set a composition shader into the diffuse channel.
我在传播路径中设置一个构图着色器。
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4. Fixed a visual error in Ocean shader texture lookup.
固定的视觉错误在海洋着色纹理查找。
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5. This shader produces the effect of an exploding fireball.
这个材质产生一个爆炸的火球。
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6. If you see a shader count of 1600, your GPU-Z version is outdated.
如果你的看到的是1600,那是因为GPU - Z版本太低。
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7. Fixed: Afro hair showed hard edges on cutout, adjusted cutout shader.
固定:黑人头发显示器的硬边,调整抠图着色器。
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8. Shader nodes implement material looks that you can apply to geometry.
材质节点使材料生效看起来像你涂抹到几何体。
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9. I've started to configure my skin shader and tweak everything around.
我开始配置皮肤的材质并调整周边所有的东西。
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10. If possible simplify your pixel shaders by moving code to vertex shader.
如果可能,为了简化你的像素着色器,把代码移动到顶点着色器中。
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11. Class 6: we set up all the textures with the shader we set up last week.
课程6:我们在上星期设置了所有的材质贴图。
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12. Read on for further options and other USES for this most excellent shader.
为了更多的选项以及这个非常优秀的着色器的其它用途请继续阅读。
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13. Shader function defines what operations must be executed on a single vertex.
着色器函数定义了单个顶点上可以执行的操作。
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14. A vertex shader consists of two parts: shader function and shader declaration.
顶点着色器包含两个部分:着色器函数和着色器声明。
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15. Is the distinction between vertex and pixel shader necessary or even beneficial?
顶点和像素着色器是必要的甚至是有益的区别?
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16. This pass also adds any lightmaps, ambient and emissive lighting from the shader.
此通道还负责渲染着色器中的光照贴图,环境光和自发光。
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17. There is also a new shader architecture that can be applied to any control or element.
此外还有一个新的着色效果框架,可以施加到WPF中的任何控件和元素上。
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18. Changed: Thickened female eyebrow texture to compensate for cutout shader change.
改变:加厚女眉纹理补偿器材质的变化。
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19. The pixel shader computes a ray from the eye to the pixel being drawn on the quad.
像素着色起计算从眼睛到被画矩形的光线。
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20. This way, not every person will be able to read and modify your vertex shader source.
使用这种方法,就不是每一个人都可以看到你的顶点着色源文件了。
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21. This is a shader plugin to change the time value for the evaluation of another shader.
这是一个着色器插件,用于更改另一个着色器的评估的时间值。
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22. For further details about shader performance, please read the shader performance page.
有关着色器性能的更多细节,请阅读的着色器性能页面。
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23. Try to reduce the overall number of shader passes (Shadows, pixel lights, reflections).
尝试减少着色通道(阴影,像素灯光,反射)的全部数量。
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24. We will model without image planes, while creating textures and efficient shader networks.
我们将模型没有像平面,同时创造纹理和高效的着色器网络。
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25. I set the parameters of the shader to achieve the best result for the entrance of the cabin.
我调整了阴影的参数来达到最好的船舱入口的效果。
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26. Now let's see how these registers and instructions are typically used in the vertex shader ALU .
现在让我们来看看在顶点着色运算器中这些寄存器和指令如何被典型的运用。
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27. Vertices are read from the vertex data stream and are sequentially processed by the shader function.
从顶点数据流中读出顶点后,就由着色器函数来对其进行处理。
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28. Class 7: For the face, the SSS shader will be covered and we show how we can adjust it in our scene.
课程7:对于脸,SSS材质将被覆盖,我们展示我们如何可以调整它在我们的场景。
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29. The timeshift shader has the parameter "Data Name" to determine from which user data the offset is taken.
时间偏移着色器具有参数“数据名称”,以确定从哪个用户数据获取偏移量。
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30. So if you send a triangle strip as a single primitive, what the geometry shader will see is a series of triangles.
所以当你将三角形带作为一个单独的图元输送给几何着色器时,它会将其视作若干个三角形。
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